January 18th, 2012 11:44am
I agree with the concept that the more active players should be rewarded, but the system as it is right now literally has NO room for error. I mean, if you miss logging on ONE DAY in a five- to six-week stretch you have no chance to win. That's ruthlessly extreme.
The system already has options where it will automatically spend energy on fundraising or influence... how much coding would be required to allow the system to "automatically" rehearse for you? It could be very simple.
Here's my idea: a rehearsal drop-down menu that allows you to choose one option for the system to "Rehearse" when you aren't logged on.
For example, drum corps and marching band would give you seven options:
Fundamentals - Winds
Fundamentals - Percussion
Fundamentals - Color Guard
Show Rehearsal - Winds
Show Rehearsal - Percussion
Show Rehearsal - Color Guard
Show Rehearsal - Ensemble
Each of these would be coded to tie to just one (preferably balanced) rehearsal option. For example, "Show Rehearsal - Ensemble" would tie to "Music & Visual Rehearsal (115 energy)." Whichever one you select, the game would automatically rehearse for you while you were away as soon as your ensemble had enough energy.
Since it's only focusing on ONE option, your caption ratings could get very imbalanced. Thus, it would still be up to the player to come back and rehearse the other options to catch up. But at least the energy wouldn't be going to waste, and you could miss a weekend for a family trip or a funeral without having your entire season blown to pieces. As a penalty, since the game is spending your energy as fast as it accumulates, when you came back to the game and shut off the automatic rehearsal, you'd more or less be at zero energy and have to wait three or four hours for it to build back up for your manual rehearsals.
There's my rough idea. It might not work, it probably can be improved upon, but there it is. I think I will give this it's own thread in the Suggestions area.