June 7th, 2011 1:57pm
There is some discussion in the Gulf Coast League's discussion about the importance of influence in your campaign. I beg to differ, and here is my take:
There are a number of different strategies for this game but the biggest question is your campaign - do I choose fundraising or do I choose influence?
Think of it this way: Influence gets you some instant gratification while fundraising sets you up for long term season-after-season success.
Influence gets you first in line for filling up your schedule and league invites. It also gives you an initial play boost when you set up your captions. But you are also helping your competitors make a hefty profit when they sign you onto their show.
Fundraising, on the other hand, takes a much longer time to see the benefits. You have to be working your schedule multiple times a day for a week to get into shows because your influence is only building a show at a time. But it also gets you permanent staff with a built-in score base that you never lose!
I spent 6 seasons at 60% fundraising while hosting 30 ensemble events and have nearly maxed my staff for all ensembles. My staff is fully purchased and levels are around 15-16 for corps, 16-17 for band, 20-21 for guard and 17-18 for drums.
I now start each season season with a score near 70 for Corps, Band and Drums, and near 80 for guard. At this point I will never have a season when I am not in the running for the championship because my staff is built!
Now look at Arachnophobia. Influence levels of 65,000-66,000. Always a pleasure to have in my shows. I would never deny this guy, but competitively he doesn't stand a chance with influence alone. You still need to play the game, and with that much influence he still only starts with a score around 52 points. That's not a championship caliber starting score.
So my advice to new players? Maybe spend a few seasons getting your influence up to around 7,000-8,000 to help you get into shows, but then put the effort into fundraising. Its better for you in the long term.
And no matter what, you still need to play this game hard if you want to (eventually) compete. But at least now I can say, for the most part, that spending a year on the leg work was worth it.